
#pragma once

#include "Character.h"



namespace cgGame
{
	class CCharacterBullet : public CCharacter
	{
	public:
		CCharacterBullet(cgVector2D pos, 
			unsigned int charID, 
			Bullet_Type bulletType, 
			Character_Dir dir);
		virtual ~CCharacterBullet();

		void				SetBulletType(Bullet_Type bulletType);
		Bullet_Type			GetBulletType();

		//void				SetBulletPos(cgVector2D pos);
		//cgVector2D			GetBulletPos();

	private:
		Bullet_Type			m_bulletType;

	};
}